Tag: XNA

  • Sound – Getting it perfect…

    Sound – Getting it perfect…

    Like most games, Ultimate’s games only do three things: Emulating the graphics was largely trivial, but the sound was far more problematic. To make sounds on the ZX Spectrum, the developer would literally just switch the power to the internal speaker very quickly, on and off. There were no sound samples per se and all…

  • Apptastic idea….

    Apptastic idea….

    So it appears we’ve now gone full circle, the app coding phenomenon for the smart phones and tablets now perfectly mimics what happened 30 years ago I guess in 2013, we are at the 90’s point in the gaming world. The crossover point between hobbyist/small studios to the mega game studios. I couldn’t help but…